Disney Lorcana Quick Deck Profiles

Collection of ideas for decks for Disney Lorcana, a game where you race your opponent to see who get 20 points first.

Magic and Brooms

Main game loop is to play and return cards to your hand to gain lore and activate other effects.

McDucks’s Vault

Focusing on playing using items and the Support effect to power up allies.

Space Pirates

Aggressive play style of being able to quest and challenge and using the new Resist effect to give characters an edge.

Villains

Focus on getting and keeping your favorite Villains on the field and getting them into your hand.

Heroes and Villains

Heroes and Villains is about getting a lot of villains in play to power up ‘Hades: King of Olympus’

Stars of the Deck: ‘Hades: King of Olympus’ and as many villains I could wrangle up are the main focus. Banking on one card is not a great idea but it does make a good late game card as for every villain in play, this card gets an addition lore, which if you get one copy of the seven villains on the deck in play, this Hades can quest for eight lore a turn.

Important Tools: As you need to get the Villains in your hand so you can put them in play, here are tools you will want to use to help that. First thing is you want to make sure that the next card you draw is a villain; ‘Dr. Facilier: Remarkable Gentleman’ and ‘Yzma: Alchemist’ allow you to look at the top card or cards on top the deck to keep one card on the top and move the other to the bottom of your deck and in the case of ‘Reflection’ you look at the top three and put them in any order. Once you know what you will draw next, cards like ‘Maleficent: Sorceress’ and ‘Friends on the Other Side’ will give you the opportunity to draw them. The card ‘Be Our Guest’ is another great tool as it allows you to look at the top four and add one to your hand and place the rest at the bottom of your deck. Lastly, with all the songs in the deck, you will want to use ‘Ursula’s Shell Necklace’, this item allows you pay one ink to draw a card when you play a song.

Odd-Ball Combo: For this deck a included the combo of ‘Mickey Mouse: Wayward Sorcerer’, ‘Magic Broom: Bucket Brigade’ and ‘Stitch: Rock Star’. The idea behind this is to create a drawing machine. Mickey Mouse has two effects to help this out, first it lowers the cost of Broom characters by one, so the two-cost Magic Brooms are now just cost one to play. The second effect this Mickey Mouse has is if a Broom character is banished in a challenge, you may return it to your hand. So as along as your Brooms are being challenged or challenging other characters it you will have a cheap character to play or a character to put into your inkwell. Stitch’s role in this combo is it’s drawing effect, which is triggered when a character with 2-cost or lower is played. Meaning as long as you have Magic Brooms you have a way to trigger it’s draw effect. Now, Magic Brooms also has a fun effect to use, when it is played you may shuffle a card from any discard into it’s player’s deck. This is another tool to try and help get villains in play as you can return a villain to your deck, but you can also due this to your opponent’s discard which could cause issues for your opponent.

Lion King

The Lion King deck is about making you character challenging monsters.

Stars of the Deck: Focus on the deck is cards with effects where they gain more strength when they challenge an opposing character. ‘Simba: Returned King’ is a great example and not only does it gain strength when challenging but it also on your turn gain Evasive which allows you to challenge opposing characters with Evasive.

Important Tools: Characters that gain strength when challenging is main focus but with aid of several cards will hopefully make it easier to make those challenges worth the risk. First way we do this is using the ‘Support’ effect, Support allows you to add the strength of one character that quested to another character. Now characters like ‘Philoctetes: Trainer of Heroes’ is a good one to use as it adds 3 strength to another character, but making your other maybe more powerful characters be able use Support. Using ‘Work Together’ and ‘Scepter of Arendelle’ are you best options for this as they give a character Support for the turn. The scepter will be the better option as it one cost item the stays on the in play until an effect banishes it. Another tool in this deck is the ‘Bodyguard‘ effect, Bodyguard allows you to play a character exerted and if your opponent does challenge one of my characters, it must choose one with Bodyguard. So you will want to get either ‘Donald Duck: Musketeer’, ‘Mickey Mouse: Musketeer’ or ‘Hercules: True Hero’ in play.

Odd-Ball Combos: I decided to include the combo of ‘Beast: Hardheaded’ and ‘Frying Pan’ in this deck, mainly as counter to reckless characters. Beast when played, can choose an item to banish and Frying Pan has an effect of when it’s banished, you can be a character that can’t challenge on it’s next turn.

Aladdin & Friends

Aladdin & Friends is about targeting your opponent’s lore and heroes.

Stars for the Deck: The Ruby Aladdin’s are the stars of the deck as they have effects that make’s your opponent lose lore. The other part of the deck is about challenging your opponent’s characters with the Reckless effect. Reckless forces characters to challenge and can’t be used to Quest. Challenging can be used to banish (or remove) characters from your opponent’s side so they have less resources to raise their lore score.

Important Tools: With the main goal is to slow your opponent down and luckily there are plenty tools to do that. First are cards that make your opponent lose lore: Characters such as ‘Aladdin: Street Rat’ and ‘Rapunzel: Letting Down Her Hair’ and the action ‘Tangle’ make your opponent lose lore when they are played. The action ‘Steal From the Rich’ makes it so your opponent loses lore every time one of your characters quest for the turn. Lastly ‘Jasper: Common Crook’, has an effect of when it quest you can choose one of your opponent’s character from being unable to quest. Another way to slow your opponent is to banish your opponent’s character. Cards with Reckless have to challenge on each turn if able. To ensure your Reckless character can do some damage, cards like the item ‘Stolen Scimitar’, action ‘Vicious Betrayal’ and character ‘Megara: Pulling the Strings’ will increase you characters strength and then you will want to use cards like ‘Lefou: Instigator’, ‘Fan the Flame’ and ‘Shield of Virtue’ to ready your reckless character so they can challenge again if needed or protect from being challenged on your opponent’s turn.

Odd-Ball Combo: Given the number of actions in the deck, one card you will want to try to get into play is ‘Dr. Facilier’s Cards’, this item can be exerted (tap) to lower the price of your next action card by one, which will help greatly as there are several actions that cost One or Two ink.

Princess Force

Princess Force is a deck focusing on using powerful princess to score points and ways to protect them.

Stars of the Deck: Stars of the deck are Moana: of Motunui and Aurora: Dreaming Guardian. Their role is to protect the princess characters in play. Moana does this with the ability of when she quests (gains points), you may ready (untap) your other Princess characters. This is important as characters can’t be attacked while in the ‘Ready’ step. Aurora protects your characters by giving them Ward. Ward is an ability that makes it so a character can only be target for challenges (or be attack by another character). Combining these abilities can make it hard for your opponent to removed your characters.

Important Tools: Two tools I focused on for this deck is using the ‘Support’ ability and building your Inkwell (resource needed for playing cards). Support is an ability that allows a questing character to share their strength (or attack power) with one other character. Basically, you score some points and power up a character to attack your opponent. Merlin: Self-Appointed Mentor and Heihei: Boat Snack are character cards with the Support ability and the action ‘Work Together’ can allows you to give a character the ‘Support’ Ability for the turn. Second tool is cards to help build up your Inkwell. In Lorcana, you build your Inkwell by placing a card face down from you hand into your Inkwell. Its an interesting mechanic where you have to sacrifice cards to build up the resources to play other cards. To help with these I added; Belle: Strange but Special that has an ability to allow you to play put an additional card into your inkwell facedown. Gramma Tala: Storyteller, when this card is banished (or destroyed) instead of putting it into your discard, you can add it facedown to your inkwell exerted (tapped). And finally, Mickey Mouse: Detective, when you play this card you may add the card on top deck to your inkwell facedown and exerted. Good ways to power characters and have ink to play cards.

Odd-Ball Combo: One combo I put into this deck was Belle: Inventive Engineer and Tamatoa: So Shiny!. These characters focus on the Items in you deck. Belle has an ability were when it quest, you play one less ink on your next item, and given number of items that cost one ink, this can help greatly. Tamatoa as two item related abilities, first: when this character is played or goes questing, you can return one item card from your discard to your hand and the second: this character Lore Value (the number of points given when it quest) is increase by one. So if you have three items in play Tamatoe Lore Value goes from one to three and most the items in the deck do heal so should help keeping Tamatoe alive.


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