Arcade Spotlight: Crash Bandicoot N. Sane Trilogy

Crash Bandicoot was one of the big plat former games during the PlayStation 1 era and become a classic for many that played it. I have played through the first three games back on the PS 1 and when they released the remastered Crash Bandicoot N. Sane Trilogy last month I definitely picked it up and added it to my collection.

The N. Sane Trilogy was remastered that was extremely well done. From the game-play to the visuals and audio, I think they did a great job. Playing through all three games, I was reminded of the various levels some of the Crash games offered. Though they were repeated several times with small variations, it was a nice change of pace.  However, the beauty of the game is sometime quickly lost after a series of deaths.

This game quickly reminded about the difficulty of Crash Bandicoot games, especially the first one. Judging distance and timing were my main issues I had while playing the game, but once you get into a rhythm, after several game overs, you can complete the level. There were a few levels that were racked up a lot of deaths. The High Road was the hardest level for me among all three mainly because you have to use turtles to bounce across the entire level. Though it was nice to see all the updated graphics and being reminded of the difficulty of the first three games, it was nice to see them add some new things.

The first thing I notices was the updated save system for all three games. In the second and third game, there was a save station in the main hub level. In the first game, the only way you could save the game was to complete bonus stages that could be unlocked in a level by collecting three icons of either Tawna, N. Brio or Cortex. In the N. Sane Trilogy they added a system where you can save from any point in the game. Be carefully though, save and load are linked to a button so if you are not paying attention you may load when you meant to save, if you do that don’t worry there is also a auto-save that updates after every level so just load that. I did that a couple of times.

The other thing they added was the ability play as Coco Bandicoot in most levels in all three games. Coco was introduce in the second game but wasn’t playable until Crash Bandicoot 3: Warped and even them it was only a small section of levels. So in the N. Sane Trilogy, you can switch between Crash and Coco and play levels as either, except ones like motorcycle racing and boss levels. So though they stuck to the formula to a T, it was nice to have a few additions to the original games.

It took me about 4-5 games session of about 3-4 hours at a time to play through, not to complete because I’m not a completionist, which is a good chuck of time especially since I feel that the levels are not that long, especially if you are lucky/good enough to beat it on the first try. I highly recommend this game if you were a Crash fan or a fan of platformers.

Crash Bandicoot N. Sane Trilogy is available on the PS4 both as phyically and digitally copies. Click Here to find out more about it.

-Mike Rambulla

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