Welcome to another Deck Theory, these post will be sharing my idea of a deck for you to try out. I will try to make as an “original” deck as I can. This time we are exploring the crest of friendship half of Omnimon and attempting to make a blue Omnimon deck.
The tools of this deck is making sure either a Omnimon or a Digimon with Garurumon in the name is on the field and trashing opponents digivolution cards (cards under the top Digimon card) to remove some powerful abilities. This is sort of focus of Blue cards by removing abilities and activating power-ups once they were all gone.
Digi-Egg Deck (5 Cards):
Main Deck (50 Cards):
|Gabumon (BT5-020)||Digimon lvl 3||Blue||3|
|Veemon (BT2-021)||Digimon lvl 3||Blue||3|
|Gabumon (ST2-03)||Digimon lvl 3||Blue||3|
|Coelamon (BT5-026)||Digimon lvl 4||Blue||3|
|Garurumon (BT4-081)||Digimon lvl 4||Blue||4|
|Garurumon (ST2-06)||Digimon lvl 4||Blue||2|
|WereGarurumon-Sagittarius Mode (BT5-029)||Digimon lvl 5||Blue||3|
|WereGarurumon (BT1-040)||Digimon lvl 5||Blue||3|
|WereGarurumon (ST2-08)||Digimon lvl 5||Blue||3|
|MetalGarurumon (BT3-087)||Digimon lvl 6||Blue||3|
|ZeedGarurumon (BT2-075)||Digimon lvl 6||Blue||2|
|MetalGarurumon (ST2-11)||Digimon lvl 6||Blue||2|
|Omnimon (BT5-086)||Digimon lvl 7||White||2|
|Omnimon (BT1-084)||Digimon lvl 7||White||1|
|Supreme Cannon (BT5-096)||Option||Blue||3|
|Grace Cross Freezer (BT1-100)||Option||Blue||2|
|Hearts Attack (BT1-099)||Option||Blue||2|
|Nokia Shiramine (BT5-092)||Tamer||White||2|
|Sora Takenouchi & Joe Kido (BT5-088)||Tamer||Blue||2|
|Matt Ishida (BT1-086)||Tamer||Blue||2|
Based on the market prices on TCGPlayer.com, this deck would cost you about 42 USD with Omnimon cards being most of the cost. It may be easier to pickup a Cocytus Blue Starter deck and must modify the deck to fit your needs.
Splitting the Digi-Egg deck between Tsunomon and DemiVeemon.
Tsunomon has a inherit ability of while the Digimon has [Garurumon] or [Omnimon] in the name, gain +1000DP and since most the cards will have Garurumon in it’s name this should be a easy power boost.
DemiVeemon’s inherit ability will give a Digimon an addition 1000 DP for the turn when you unsuspend it during the main phase. Just another power boost to give your Digimon.
Level 3 Digimon Cards:
Veemon has a inherited ability of after unsuspending it during your main phase, draw one card. Basically another way to get the cards you need in your hand.
Gabumon (BT5 version) has a On Play ability of revealing the top 3 cards on the deck and adding 1 Digimon with Garurumon and 1 Digimon with Omnimon to your had. Recommend you use this as early as you can to help get to your level 5 and 6 Digimon much easier.
The starter deck Gabumon has the inherited ability of when it attacks, trash the bottom digivolution card of an opponent’s Digimon with a level 5 or less.
Level 4 Digimon Cards:
There are 2 versions of Garurumon you may want to use. The starter deck Garurumon has an inherited ability of trashing the bottom digivolution card of 1 of your opponent’s Digimon. Building off the starter deck Gabumon, you could trash 2 digivolution cards each attack. The other Garurumon has 2 abilities, the first activates during Digivolving and if digivolve from a Digimon with Gabumon in its name you gain 1 memory and the inherited ability gives the Digimon 1000 DP if it contains Garurumon or Omnimon in its name.
Coelamon is the featured blocker of this deck. 5000 DP is a descent about of power and if you digivolve from Veemon, can draw if you suspend it to defend you or your security stack.
Level 5 Digimon Cards:
Nothing but WereGarurumon for the level 5 Digimon, but each one has its own flair.
Starter deck WereGarurumon has a inherited ability of if your opponent has a, at least 1, Digimon with no digivolutions cards, it gains 1 additional Security attack. Again, I recommend using is with the Gabumon and Garurumon from the starter deck.
The center WereGarurumon can be used to deal damage and gain memory, however at the end of your turn you will lose 3 memory so make sure you are on your side of the memory gauge so you don’t give your opponent a lot of memory.
Lastly the WereGarurumon: Sagittarius Mode, is interesting as it can digivolve from a level 4 but it can also digivolve from a level 5. This is known as side digivolution or mode shift, where the Digimon gains power but doesn’t jump up to the next level. The benefit of digivolving from another WereGarurumon it can gain the Jamming ability, meaning it can’t be deleted when battle against Digimon in your opponents security stack. It also has a inherited ability of gaining 1000 DP if it the Digimon contains Garurumon or Omnimon in its name.
Level 6 Digimon Cards:
ZeedGarurumon may seem like an odd ball pick for this deck but if you use it’s Digi-Burst2 ability, trash 2 of it’s digivolution cards, you can send a level 5 or lower Digimon back to your opponents hand and trash all the the digivolutions cards that was below it. A good way to remove a powerful level 6 or 7 Digimon from the field and remove the needed building blocks.
The center MetalGarurumon’s ability is if you digivolve from a Digimon with Garurumon in it’s name, you can return 1 of your opponent’s Digimon with a ‘On Deletion’ effect to the bottom of their deck and trash all digivolution cards that was below it. Also has the inherited effect of gaining 1 memory when attacking.
Lastly, the starter deck MetalGarurumon has an ability that once per turn when attacking you can unsuspend it. This would allow this MetalGarurumon to attack 2 times each turn as you have to suspend it to do the first attack, which will activate it’s effect to unsuspend it and then be able to attack again. May want to include DemiVeemon and Veemon it it’s digivolutions cards to increase its DP by 1000 and draw 1 card when you unsuspend it to do a second attack.
Level 7 Digimon Cards:
Omnimon was the focus of the BT5-Battle of Omni boost which adds a few more versions of Omnimon to use. For this one, we are using the BT1-084 and BT5-086 versions. The BT1 version has 2 very good effects, the first is activated when it digivolves and allows you to select 1 of your opponent’s Digimon and deletes all Digimon that shares it’s name. So the prime example of this would be Diaboromon who’s main gimmic is to summon other Diaborormon to the field. The second effect activates when Omnimon attacks, and if you return a level 6 Digimon in its digivolution cards to your hand you can unsuspend it which would allow you to attack again. Being able to attack with this powerful of a Digimon plus if the starter deck WereGarurumon is in its digivolution cards it could possible be able to do 4 security attacks in 1 turn which would wipe out your opponent’s security stack.
The BT5 Omnimon has 3 effects it can use. First, when digivolving it gains Blitz and can be unsuspended it. The Blitz ability allows your Digimon to attack when your opponent has 1 or more memory, this would allow your Digimon to attack if the cost of Digivolving move the memory gauge to your opponent’s side. For example, you have 1 memory left, it cost 4 memory to Digivolve MetalGarurumon to Omnimon, meaning you opponent will have gain 3 memory and it will end your turn without giving you a chance to attack with Omnimon. Blitz will allow you attack with your newly digivolved Digimon before ending your turn and you can unsuspend it so it is protected for being attack and effects the target suspended Digimon. Lastly, the 3rd effect, if Omnimon would be deleted or returned to your hand or deck, you can trash one of it’s level 6 digivolution card to keep it on the field.
Supreme Cannon returns all of your opponent’s Digimon with 3000 DP or lower to their hand. If you have a Digimon with Omnimon or Garurumon in it’s name on the field, it returns Digimon with 5000 DP or less to their hand instead. Trash all digivolution cards of the cards that are returned.
Hearts Attack trashes all the digivolution cards under 1 of your opponent’s Digimon.
Lastly, Grace Cross Freezer stops your opponent’s Digimon with no digivolution cards from attacking until the opponent’s next turn. Using the starter deck Gabumon and Garurumon effects and the Hearts Attack option card can easily setup for this card.
Nokia Shiramine, has a ‘On Play’ effect to play 1 Agumon or Gabumon from your hand without paying the memory cost. The main effect is when you digivolve your Digimon into a Digimon card with Garurumon, Omnimon or Greymon (but not DoruGreymon, BurningGreymon or DexDoruGreymon) in it’s name, reduce the memory cost by 1. A good way to get Digimon on the field and try to reduce the memory needed.
The team up of Sora and Joe allows you to at the start of your turn if your opponent has 1 Digimon with no digivolution cards, gain 2 memory and on your turn, if you attack with a blue Digimon, which in this deck is most of them, you can suspend the tamer to trash up to 2 digivolution cards from the bottom of 1 of your opponent’s Digimon.
Matt Ishida will be used to make sure you start your turn with at least 3 memory and return a Digimon or Option card to your hand.
In the past deck theories, I have pretty hard set plan of which Digimon to digivolve into which. However for this deck, I gave a general idea of what you should aim from. So below, is a general idea of how to get to Digi-Egg to Level 7.
Starting from the breeding area, you may want to go from Tsunomon, starter deck Gabumon, starter deck Garurumon, starter deck WereGarurumon, WereGarurumon: Sagittarius Mode, starter deck MetalGarurumon and finally either of the Omnimon. This path would give Omnimon 2000 additional DP due to Tsunomon and WereGarurumon: Sagittarius Mode inherited effercts, the effect of removing 2 digivolution cards from an opponent Digimon and as long as one of your opponent’s Digimon has no digivolution cards, it can gain an additional security attack. This also will work if for some reason you can’t reach Omnimon but can at least to MetalGarurumon.
Alternatively, if you use the BT5 version of Garurumon, you can use it to gain 1 memory when you digivolve from Gabumon and it would give level 5, 6 and 7 Digimon an additional 1000 DP. Meaning you give Omnimon an additonal 3000 DP.
With all the power boost and extra security attacks you may want use the BT5 version of Omnimon so the Blitz attack does more when you used it.
Main issue of this deck will be getting overloaded with your level 5 and higher cards being stuck in your hand and not wanting to pay the high memory cost to just get them on the field and since there isn’t a mulligan rule in this game, you are kind of stuck with it. As always, if you have any questions about how certain cards work or about the rules in general, I recommend you go to the official website (link here) to hopefully find your answer. Thank you for taking the time to read this and hopefully this will give some people some ideas of a type of deck you want to build or not build. Until next time; Stay Safe, Be Kind and Game On!